Sep 13, 2006, 06:46 PM // 18:46
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#4
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Lion's Arch Merchant
Join Date: Jan 2006
Location: UK
Guild: [TOG]
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This is the usual 4 man team build I often run with, works pretty well.
Usually all R/Mo
Full Druids armor.
+15 energy staff.
WS as high as it will go (mask + sup rune).
At least enough points in marks to wield your bow, distribute the rest depending on what spirit you bring.
Everybody brings -
4 Traps (Dust, Flame, Barbed and Spike).
Troll ungent.
Rebirth.
1 person brings Energising wind.
1 person brings Quickening zepher.
Nominate who lures, they will need to bring whirling defence.
Fill any spare slots with Dodge, Whirling or healing spring (helps the lurer when he's running back to you with low health)
Start by raising EW and QZ and lay your traps with everyone standing as close as possible together, when you have enough traps down, the lurer should do his thing and draw the monsters to the traps (everone else stands still on top of the traps to make sure the targets all head for the traps and not split up). A good lurer will try to keep the lured mob as tight as possible, you dont want a chain of smites heading towards you with only the first couple triggering the traps, that can get very messy
Last edited by Ranger Rog; Sep 13, 2006 at 06:52 PM // 18:52..
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